Posts Tagged ‘NEW MEDIA’

NEW MEDIA: 3D

Friday, May 21st, 2010


Sometime last week or so I posted about a man I knew years ago who did panoramic photography. Well in reading around today I found an article on Wired called “Do It Yourself 3D” and that brought back memories too.

I worked/lived with a photographer a couple decades ago and so ran into folks seeking special photographic printing which my partner did very well (I did the picture framing and tried to learn photography on field trips taking rolls of film of a turtle on a stump). One of our customers did manage to rig up a camera system that took images in stereoscope (?) that produced a 3D effect.

Some things come through and stick. Some things come as a trend and fade away. And some things drift in and out like clouds, better each time for the passing.

HYPERTEXT & NEW MEDIA & WRITING: & A Goal

Friday, May 21st, 2010


Been playing in Tinderbox the last few days, trying to update the Literary Endeavors file with all current submissions–both straight and hypertext, stories and poetry–and it’s intensive. This is only because I’m backtracking with hundreds of bits of data from emails, spreadsheets, bookmarks and their websites, that have accumulated over the past maybe six months actively, though some of the info is on older stories and such that were sent out in spurts of ambition over the past few years, with years in between.

I’m caught up to a point that tells me a few things. One, the design of the Tinderbox file changes with the input; while I loved the threads of links from work to venue and luckily, was smart enough not to put return trails for all replies, a pattern established itself that proved itself to be the best way of keeping track of things at a glance at the mapview. This set a new method of linking submission to publisher.

What I’ve decided on now is to link from the story box to the venue via the publisher’s name, and including the name of the story within the publisher’s box. Doing it this way, I can see exactly how many and which stories are out there awaiting replies. When a reply comes in, the link is either deleted (with the date entered within the boxes) or turned into a happy bold red acceptance link from publisher to story.

Another thing this mapview tells me at a glance is that I don’t currently have much in the pipeline!

So here comes the next project on the agenda: to write, rewrite, throw away into the black hole, or send out, some stuff. The most important will be rewriting–and this includes the hypertext pieces that were done over last summer. It’s hard to find a home for a hypertext; so until these have been placed somewhere in some form, I discounted the initial idea of writing a hundred more this summer for the 100 Days Project. On the other hand, the discipline of a deadline worked for me…

Which means that while not a part of it, I’ll possibly be setting up a goal for myself to do X every day (for a grand total of 100 Xs) alongside the project–just outside the fence. What I’m thinking of now is either a hypertext poem (short and easy) or a short story a day, just enough to leave time for two other concepts I’ve been putting off–stretchtext and another flash piece or a movie.

And, of course, the garden, reading, and sitting around drinking wine.

NEW MEDIA: Alan Bigelow’s My Nervous Breakdown

Wednesday, May 19th, 2010


A new digital story from one of my favorite writers of new media, Alan Bigelow, is now available at Webyarns.

It’s a flash piece, and as with all of Alan’s work, it is thought-provoking and contemporary in this day of wondering what the world is all about and how and where we happen to fit in. The carnival effect which is one of the backgrounds of the visual is so telling of what we often feel inside our brains, the whirl of movement, the noise of a crowd that surrounds us, the focus inward despite the blur that represents the world of people pacing at a different speed. I like the opening of military stringency that places a burden on the mind and body and the coughing that may indicate that we just don’t measure up–perhaps hinting at fatal flaw of smoking, or dependency that helps yet hinders our achievement of our goals.

I love the simple statements that are relevant to us all and yet reach beyond the norm: “My brain is in the past, present and future tense” and my favorite: “My brain is the last place I look for my keys.”Meanwhile, relevant facts of more physical reference float by as if secondary to the revelations of self-analysis.

But each opening space offers something else. Entering via a different path of “The Metaphor Room,” we are given a different pace, a dreamlike spot in the brain that oddly is more of a reality as it expands away from self to the interaction with others. with a seemingly more empirical knowledge of the world.

More of Alan’s work can be viewed at Webyarns, as well as archived at the ELO Directory.

NEW MEDIA: Mutekikon

Saturday, May 8th, 2010


One of my framing customers and friends, Kevin Osborne, surprised me with a DVD he left at my shop door when I wasn’t around. I knew that Kevin, an artist, had been working on a project of some Japanese prints but this DVD is a complete story in visual and text form.

Mutekikon is the fable of a boy who befriends an eagle and the lesson learned through the transition of changes that affect them both. Kevin’s narrative voice is strong yet gentle, completely bringing the reader into the story. His artwork has been filmed in a manner that suggests motion that follows the story, yet allows a contemplative background to the text that invites deeper reading and consideration.

I love what Kevin has produced in this merging of audio, video, text, and story. Here’s the website where a trailer and purchasing information (unbelievably reasonable) can be found: Mutekikon

This is one of the first physical DVDs I’ve had the pleasure of viewing in this new media method of storytelling, and it’s getting me more excited than ever about the possibilities it opens for writers and artists alike.

NEW MEDIA: Internet Connected

Thursday, April 15th, 2010


This morning I received an e-mail from Amazon.com where I frequently purchase books.

Dear Amazon.com Customer,
As someone who has purchased or rated books by Roland Barthes, you might like to know that Health Insurance And Health Savings Account Made Easy is now available. You can order yours for just $9.95 by following the link below.

I’m still trying to figure out the connection between Barthes and Health Insurance and even with the longest stretch, I cannot see one. So? Obviously a sales gimmick to push a current hot topic on some configuration of their customers.

This is what bothers me about social networking and internet identifiers. Bad enough that folks don’t seem to “get” us in real life, but on the net where we’ve so carefully (and carelessly) let ourselves be judged by what we write, link to, photo-share, and buy? The old Animals’ tune is running around in my mind: “I’m just a soul whose intentions are good/Oh Lord, please don’t let me be misunderstood.” It’s one of our  fears, for many of us, one of our biggest.

So is an internet identity as cool as we think? Is what we put out there–real or wishful fantasy–something we want hanging in cyberspace well beyond our own physical presence has mouldered (or been crispy-fried) away? Interesting, this new technology, eh?

NEW MEDIA & GAMES: The Path

Sunday, March 21st, 2010


Excellent post from Tale of Tales on the history, the rise and fall, the pros and cons, of producing a “new” style of video game not for the gamer perhaps as much as to reach and appeal to the non-gamer audience.

I found it interesting for many reasons but basically two: 1) a high degree of interest in the game once I saw the trailer and the exquisite graphics and work that went into this, and 2) I’m facing the same dilemma in literary hypertext. Shall I continue to bother “breaking into” the reading audience that chooses romance, sci-fi, or whatever’s trendy and appeal to their interests which I’ll try to appease, or do I write for the experienced hypertext reader, i.e., the academic, the new media or contemporary literature professors, or the coding folk.

This also caught my eye within the article:

But all the modelers we tested just couldn’t get the style right. To create stylized characters for a horror game that are not cartoony but still attractive, is apparently a skill not taught in 3D academies. Part of the reason probably was that we only got male candidates. Our experience with finding our wonderful animator Laura Raines Smith had taught us that it takes a woman to animate girls properly. Maybe it takes a woman to model girls as well. We don’t blame the men. We blame the fact that more women don’t choose 3D modeling as a career!

Ah, but there for the span of thirty years, would I be.

GAMES & NEW MEDIA: The Greatest Race

Saturday, March 13th, 2010


Found on Dark Roasted Blend, the Great Sperm Race: The Most Extreme Race on Earth which has a lot of the screen shots of the forthcoming National Geographic program which will be aired tomorrow, Sunday, March 14th at 9 p.m.

This looks like an amazingly different take on the topic of reproduction, judging from the photos, but it is put out in an interesting and imaginative manner. The images reminded me somewhat of an old Woody Allen movie that had a particularly hysterical scene wherein Allen and others, all dressed as sperm cells, were arguing over the ejaculation and journey to the womb.

To bring back some of the fun–check out the game on the National Geographic site; I almost knocked over my laptop when I bonked my sperm into the vaginal wall. Then, when I got my laughter back into a reasonable semblance of gameplay and moved on, I killed it with oozy acid. Too funny.

HYPERTEXT & NEW MEDIA: An Interview, and On New Media as Metafiction

Friday, February 12th, 2010


Thought I’d point to an interview I recently did over at Fictionaut about hypertext and new media in general. I had formed a Hypertext Group within this online writers colony and am thrilled to encourage interest and find a receptive and curious audience there.

At Facebook there is some commentary between myself and Finnegan Flawnt, who just recently started playing with the Tinderbox program, that entertains the question of new media being metafictional by nature. It is worth thinking about, if perhaps even the simplest hypertext is in fact calling attention to the act of writing by its visual invitation to interact with the text.

We’ve gotten used to seeing text as thoughts and read them not as signs and symbolic marks upon a background (think of looking at a page of Chinese writing when you can’t read the language), but see the idea presented in the pattern formed by the letters. Possibly seeing beyond the words and sentences to the images they represent. Hypertext includes links within text of a different and obvious color that is saying something about the text itself and the process of reading it, rather than merely being a part of the story. It’s talking directly to the reader. It’s an interesting way of looking at new media, particularly when it includes audio and visual effects that further call attention to the experience. Is it screaming, louder than the story it presents, “Look at me, I’m a story!”?

GAMES & NEW MEDIA: Spirited Heart

Sunday, December 27th, 2009


Every now and then Chris Crawford’s Storytron comes back to mind and it’s what I thought of this morning when I ran into this note on my newsfeed on a game called “Spirited Heart.”

Spirited Heart is a fantasy life sim game. You’ll be able to create your alter ego choosing from 3 races: Human, Elf and Demon. Each race has different starting attributes, and unique dialogues and events, so if you play with a different race you’ll see different in-game situations.

You can see where I mentally linked the this with Storytron, in the mention of “Each race has different starting attributes” so that events will play out according to certain predetermined conditions that need to align. I’m sure this is nowhere near as calculated and intricate as Crawford’s work which he and his team have put years of effort and intelligence into.

Time perhaps for me to revisit Storytron and other exciting ventures such as Facade that are at the forefront of new discoveries in gaming and new media.

NEW MEDIA & HYPERTEXT: Methods

Sunday, October 11th, 2009


In this case, methods of working up funding for a project that someone may feel passionate about but can’t get others interested in backing.

Led by the notorious Anne (who has more skills at tunneling through the web than a mole underground) to Kickstarter, which seems to be a place to lay out your idea and hope for some promises of dollars to help you get started. This one, for example, caught my eye because it’s so close to what I took part in with the 100 Days Project: 50 Characters in 50 Weeks, spiels the maker, is,

“…an exploration of humanity. It’s an exploration of acting and storytelling, but also of what it is to be human. There are lots of laughs, there are some tears. There are nice people and mean ones, but none of them are two-dimensional. Each film is designed to transport you, to make you laugh, think, and feel, if only for a few minutes… and I’m trying to create fifty of them in a year.”

Hi, my name is Brent Rose. I’m an actor, writer, and film-maker, and I’m working on the toughest project of my life. I am trying to create fifty short films in under a year. The project is called 50 Characters in 50 Weeks (or “50in50″).

An ambitious endeavor, and as of this moment, he’s got $1748 collected with 44 backers and 26 days to go.

What then, can I promise in return for some cash to fund CD’s and a website on hypertext stories? This is a possibility to get this project off the ground, not just for the money–which would take it above the personally-funded hokey stage to a more professional level–but for the chance to generate interest in the hypertext medium.

Ach, more thinking to do.