INTERACTIVE FICTION: Shrapnel

Well, since no one saw fit to help me avoid my own multiple deaths in Adam Cadre’s Shrapnel, I have not gotten much farther along in the story. I would give up to frustration, but will instead go back and reread some of the info on interactive fiction commands and tricks. I believe there may be a cheat sheet somewhere on the internet for this story, as I came upon one on Autumn Romance which unfortunately, merely discouraged me from bothering to work through it myself, so I am not in the least tempted to find Shrapnel’s script, but sure would have appreciated a little help from you IF junkies! Instead, I must return to the torture of being ripped apart by dogs (I keep forgetting about them if I’m away from the story too long) or getting blown up in the woods. This should improve my already rather sour mood.

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2 Responses to INTERACTIVE FICTION: Shrapnel

  1. zwit says:

    Been a while since I’ve played it, but I *think* the trick is to let the dogs be distracted by your own corpse.

    It’s SUCH a cool game.

  2. susan says:

    Thanks! I had given up on it, but I never deleted it off my desktop. With just your one little hint I’ll be tempted to go back and try it again.

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