Category Archives: NEW MEDIA

NEW MEDIA & REALITY: Similarities

After just two hours of sleep, I wake from dreaming, not a frightening nightmare, but a scenario that bothers me because I know its basis is somewhere in reality.  Enhanced by magical realism, where a three story building becomes so … Continue reading Continue reading

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NEW MEDIA & STORYTRON: Discoveries

First, on Facade:  Just another little experiment with the program, that of minimalizing interactivity–totally against the purpose of the piece.  Responded to questions from Grace or Trip, but with basic yes or no answers.  At the first sign of the … Continue reading Continue reading

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NEW MEDIA: Afternoon, A Story – Imagery

Though I’m still not crazy about the means, reading this story reveals some beautiful prose: When it is cold enough…perfectly, incredibly cold, the trees moan and roar all the night.  And in summer…ha! then it is all sex with them, … Continue reading Continue reading

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INTERACTIVE FICTION: Book and Volume – Progress Report

Well, surprisingly enough with my horrible sense of direction, I’ve managed to get to four out of five servers and rebooted them successfully–my original task.  But I have not as yet stumbled upon the final server which is somewhere in … Continue reading Continue reading

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NEW MEDIA: Some Insight

Via Dennis Jerz, found this new weblog, Progression:  Following Myself by a new media enthusiast who has experience in the evolution of story games, and may well provide some good insight into the questions I have been concerned with in … Continue reading Continue reading

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NEW MEDIA, IF & STORYTRON: More on Story

One of the things that is helpful in mixing media forms and exploring them simultaneously is that it focuses on the means and method and necessarily questions the purpose. What then, is the lure of the story in text only … Continue reading Continue reading

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NEW MEDIA, INTERACTIVE FICTION & STORYTRON – Reality & Interactivity

I’ve mentioned this before, but after working a bit more in the IF piece, Book and Volume, it appears that we’re on the right track towards seeking drama through relationship rather than action alone if we are indeed seeking to … Continue reading Continue reading

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NEW MEDIA: The Watchmaker – Some Thoughts

Still haven’t had a chance to do much more than walk around, but several things struck me on this game.  First, the graphics:  Nice surroundings, but why the blockheaded protagonist?  Wouldn’t someone tell the artist that it’s a bit misshapen … Continue reading Continue reading

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NEW MEDIA & STORYTRON: Facade

I played another round of Facade this morning, and rather than aggressive play, was more passive in my responses.  Of course, after you’ve played a few games you do catch on to the restrictive manner of interactivity; the program is … Continue reading Continue reading

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NEW MEDIA & STORYTRON: A Note on Action-Packed

This thought came up in a discussion but wanted to include it here as part of the new media and Storytron postings for record purposes. The main attraction of work such as Half Life 2, Silent Hill series, etc., is … Continue reading Continue reading

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NEW MEDIA: The Watchmaker – Control

So it’s been a while since I’ve had the time to play any of the video narratives, but I did get a little further into this one today. The graphics are nice, the characters a bit rough looking–not quite as … Continue reading Continue reading

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NEW MEDIA: Facade – A Return Visit

Well, I got a call from Trip to come over and visit him and Grace, and as it happens, it was the tenth anniversary of their meeting.  And boy, did I ever know it would come to this.  That bitch … Continue reading Continue reading

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INTERACTIVE FICTION: Book and Volume – One Down

Well, with  a little bit of time and the recall of "go north" I found and completed my first task and refired up a computer server.  Wendy, it seems, is the computer name, so I wasted some time attempting to … Continue reading Continue reading

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LITERATURE & NEW MEDIA: Afternoon, A Story

Aw, I don’t know; I think maybe I need some lessons in how to read this.  I want to read it, there is some wonderful stuff here that holds such promise, but I feel like I’m on the 30th floor … Continue reading Continue reading

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INTERACTIVE FICTION: Book and Volume – Direction

With my inborn horrid sense of direction, I will admit I cheated and have printed out a map of the setting in this IF piece.  However, I intend to go my usual route of walking into walls with "go south," … Continue reading Continue reading

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