Category Archives: NEW MEDIA

NEW MEDIA: SH 2

Okay, so I succumbed to the sword of cone-head again and again.  At least I "learned" to save the game to the point prior to entering the fatal hallway encounter. I believe what I am learning in this meeting of … Continue reading Continue reading

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NEW MEDIA: SH 2

Man, I just don’t have the heart for this.  I’ve been fiddling all day, in and out of the game, stopping just short of entering the hallway where I met my doom the first time around.  I’ve saved three copies … Continue reading Continue reading

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NEW MEDIA: SH 2: A Second Coming

Wipe your tears, I have been resurrected. There are obvious differences between static story (books, movies) and interactive work (IF, video gaming, hypertext) that I’ve noted here in my New Media studies.  One of the best, I’ve just discovered, is … Continue reading Continue reading

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NEW MEDIA: End of Story

Interesting feelings at the end of the story when gaming.  The sudden surprise twist of the proganist’s death, and a pang of guilt and horror; after all, I was responsible for him and spent a couple weeks with him and … Continue reading Continue reading

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NEW MEDIA: Another Body in Silent Hill 2

Make room in the cemetary; Some strange monster thing with a huge cone head doing something even stranger to a non-headed mannequin just killed me (my character, James) with a humongous knife.  Game over. I’m bummed.  It’s taken me forever … Continue reading Continue reading

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NEW MEDIA: Silent Hill 2

Good grief.   Relative to the post below re the mature worker and working (playing) at New Media, I’m getting all the self-fulfillment and heart-pounding exercise I need. Can’t believe I’m so hooked on this thing to the exclusion of everything … Continue reading Continue reading

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NEW MEDIA: Its prospects for the older writer?

One thing I have noticed in the past year of blogging, is that one of the more common reasons for closing weblogs is the feeling that one has run out of things to say. Now this is probably more true … Continue reading Continue reading

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NEW MEDIA: Physical Interaction

Besides the use of a mouse or keyboard versus flipping pages in a book, and relevant to Silent Hill 2, I’ve adjusted to learning different finger maneuvers (not just the usual ones I use when I’m upset).  I can make … Continue reading Continue reading

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NEW MEDIA: Silent Hill 2

Okay, so I’m not the best video game player in the world; but I am now a first rate cold-blooded killer.  And, a game addict.  Figured I’d better admit that right up front, although I’m sure you’ve noticed all the … Continue reading Continue reading

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NEW MEDIA: Silent Hill 2

Progress made at last, with the needed help from Steve to remind me to go back to my Interactive Fiction training to a) keep checking Inventory–often finding I’ve picked up items along the way that were vital to the story … Continue reading Continue reading

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NEW MEDIA: Reader/Player Personality

Some rather complicated thoughts flying through this morning; not necessarily the questioning of the creativity of the reader/player of video games–and as well, interactive fiction–versus text based story, but as to the personality traits that the user brings in along … Continue reading Continue reading

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NEW MEDIA: Interactivity

I know I have read books that have set my heart pounding; words so set in place in planned perfection that the imagery was no less real than a bad memory that can still bring shudders.  McCarthy’s Blood Meridian being … Continue reading Continue reading

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NEW MEDIA: Silent Hill 2

Hell’s bells–how many of those monster things are in this town anyway?  I must have killed eight or ten of them already, poised with one finger on the F button (aimlock) and another on the spacebar (action) and just kept … Continue reading Continue reading

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NEW MEDIA: Killer Instinct

"I’m bad.  I’m bad." From somewhere deep inside myself, I draw up thoughts of guts and glory; survival instinct–nay, some place beyond it to a thirst for blood, a crushing of mine enemy. Silent Hill 2: After getting quite lost … Continue reading Continue reading

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NEW MEDIA: Silent Hill

January 1st, 2005:  The discovery of self. And why should it take a video game to reveal it?  I was always a good, quiet child, entertaining myself with dolls and Indian teepees because of an age gap with my two … Continue reading Continue reading

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