NEW MEDIA: Character-istics
This post at Interactive Planet by Victor Gijsbers on Useful Psychology may be an extension of a discussion at Hypertext 08’s Workshop that focused on Chris Crawford’s Storytron and the building of certain character traits within interactive gaming. I just got a chance to glance through the beginning but it looks like an interesting trail of thought:
We don’t want situations like this:
> attack john
No, you are not violent enough.