HYPERTEXT and 100 DAYS PROJECT: Mapping of Schematica
Just because it’s a first for me–mapping out the entire narrative before even writing a word or knowing what the story would be–I’m posting this image of the map that was laid out in Tinderbox for hypertext story #7, Schematica.
It is an example of the simplest plotting in story, with the required conflicts, complications, and required choices–whether made by the protagonist in traditional text or by the reader in hypertext.
Mimicking the “You’re dead!” of the Interactive Fiction and gaming genres, I’ve included a deadly choice (Outcome2 and Outcome4) here but have given the reader the ability to go back to the point where that choice was made to enable a change of heart. The main purpose of this piece was to follow Steve’s lead in following story guidelines, so the map was easy enough to lay out with lexias that were clear enough in what they would contain. Then all it took was to decide what time period, place, and characters would fill in the spaces.