NEW MEDIA: Character-istics

July 17th, 2008 by Susan


This post at Interactive Planet by Victor Gijsbers on Useful Psychology may be an extension of a discussion at Hypertext 08’s Workshop that focused on Chris Crawford’s Storytron and the building of certain character traits within interactive gaming. I just got a chance to glance through the beginning but it looks like an interesting trail of thought:

We don’t want situations like this:

> attack john
No, you are not violent enough.

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