Archive for the ‘100 DAYS PROJECT’ Category

100 DAYS PROJECT: #9

Sunday, May 31st, 2009


Fictionality

9fictionalityIt has occurred to me been brought to my attention that a lot of people aren’t familiar with hypertext and even if they have attempted to read this narrative format before, many have come away from it swearing that their lives are perfectly satisfactory without hypertext.

To me, this conclusion is the challenge. Even as I myself learn the underpinnings of the genre, I think it’s necessary to help spread the faith and maybe make these mini hypertexts a bit more simple and less frustrating to follow. It’s as discouraging for the creator as it is for the reader to lose or get lost in a mumble of words that are poor excuse for a story. This particular piece does go back on itself, but there are only two main story lines–a question that Steve has raised in Champion 2 of fiction being both the possibility and the reality of our lives.

Maybe I won’t make any converts, but I think that including the maps here, keeping the hypertexts more flowing yet simple, and offering to help in any way that I can to decipher this medium to help you enjoy it is a start.

100 DAYS PROJECT: #8

Friday, May 29th, 2009


Evilution

8evilutionThis one is a little bit weird, but has a basic theme of wanting things and changes made that affect a whole lot more than expected. Inspired by the juxtaposition of inside and outside, colors and sizes in Steve’s story, a world was created that still needed a master at the controls.

I’ve also half-successfully entered some images in this piece and will keep working on them to correct the half that didn’t succeed.

HYPERTEXT and 100 DAYS PROJECT: Mapping of Schematica

Friday, May 29th, 2009


Just because it’s a first for me–mapping out the entire narrative before even writing a word or knowing what the story would be–I’m posting this image of the map that was laid out in Tinderbox for hypertext story #7, Schematica.

052909p

It is an example of the simplest plotting in story, with the required conflicts, complications, and required choices–whether made by the protagonist in traditional text or by the reader in hypertext.

Mimicking the “You’re dead!” of the Interactive Fiction and gaming genres, I’ve included a deadly choice (Outcome2 and Outcome4) here but have given the reader the ability to go back to the point where that choice was made to enable a change of heart. The main purpose of this piece was to follow Steve’s lead in following story guidelines, so the map was easy enough to lay out with lexias that were clear enough in what they would contain. Then all it took was to decide what time period, place, and characters would fill in the spaces.

100 DAYS PROJECT: #7

Thursday, May 28th, 2009


Schematica

7schematicaThis one was highly influenced by Calvino’s if on a winter’s night a traveler since Steve served up his story with the very traditional elements of arc, conflicts, complications, change, et al and for me, Calvino’s novel is as much a how-to on good writing as it is an entertaining piece of fiction. It was a good time to relearn the rules, actually make a diagram of the entire hypertext before a word of story was written. Good practice; great fun. There were some css maneuverings I wanted to do with this piece, i.e., changing background color in the boxes, but I’ll have to work on that tonight since the code insertion point is something I’ve forgotten but have elsewhere. For me, this project will help in many arenas of creative learning.

HYPERTEXT & 100 DAYS PROJECT: Organization and Exploration

Thursday, May 28th, 2009


While I’ve started creating new color schemes for the individual pieces via css sheets and have overhauled the old into some of the new themes, there are questions and trails of thoughts popping up every hour. Maybe that’s why I only got three hours’ sleep last night.

This is where Tinderbox may be the answer; while I couldn’t seem to work with a single file covering all the separate hypertext stories–I’m sure that there’s a way around this, but for now, each story is a separate file–I can see where the story files, which now include the Tinderbox rendition, an .html, a css, and the hypertext itself with each lexia in an .html file–may need to be linked at some point.

The other connection is the css sheets, which are pat except for the color themes. Right now, I have a separate CSS Folder which holds an individual folder for each different color stylesheet (this enables me to maintain the file name of ‘main100.css’ so that the main100.html does not need to be changed for each hypertext; just copied.

While it would seem to make sense to start with the program and grow outward, it appears that in my own assbackwards way I’ve created the child before the parent. So in between hypertexts, I’ll be working on structure by exploring the Tinderbox Way.

100 DAYS PROJECT: #6

Wednesday, May 27th, 2009


Impressions

6impressionsThere was an extraordinary appeal in the idea of weightlessness having such weight; the incongruity of the situation coupled with the reactions of others to the protagonist’s plight revealed a sense of self that is too often affected by others.

100 DAYS PROJECT: #5

Tuesday, May 26th, 2009


Shadows – (Marley 2)

5shadowsIn this continuation of “The Rabbit” scenario, I played with the cause and effect of changes made consciously in order to pursue a more desired form of ourselves. There is, however, that shadow we cast that touches others and influences their own lives.

It’s the butterfly effect on a small scale, limited by borders of lexias.

100 DAYS PROJECT: #4

Tuesday, May 26th, 2009


Commitment – (Marley)

4commitmentWhat struck me in “The Rabbit” series of Steve’s stories was the action of the main character in responding to other people’s direction, even as he retained his own sense of self. I liked the idea of throwing a curve ball into his plans.

It’s such a human thing to do; live according to others’ needs, anxious to please. Sometimes it produces a cauldron of resentment, sometimes the light strikes and we do a complete turnaround. Sometimes it just doesn’t matter.

100 DAYS PROJECT: #3

Tuesday, May 26th, 2009


Humankind

3humankindSteve’s story brought to mind the commonness of our plights and yet our conflicts in seeking individualism while at the same time needing to fit in with society. The life and death elements brought me to the two players on stage, a surgeon and a man and his heart.

It’s a very simple piece, with the balance of protagonist and antagonist each choosing their own paths and borders.

100 DAYS PROJECT: #2

Tuesday, May 26th, 2009


Hands

2handsFor no good reason I related instantly to “Tinkerton had always felt somewhat sore at the unfairness of his hands.” This led me into the mind games we play in balancing one choice against another, always seeking a sense of fair play by measuring ourselves against others.

I’ve admittedly broken point of view rules here, but the three women and the possibilities were too much to resist.