Designers of Literatronica (website listed in sidebar) these gentleman gave a background of the beginning of Literatronica.
Empower the computer to become a part of the literary exchange to join the writer and reader.
Mathematical approach. Lexigraphic Hyptertext (just notes here–I’m trying to listen closely.
Adaptive Fiction: Event and options
Temporal Development of the plot: Intro -climax – resolution (or #of pages read)
Narrative distance between spaces in continuous story. Shortest paths, hypertextual friction, hypertextual attractors.
I’m letting Dennis Jerz and Mark Bernstein get some of this down and paying closer attention.
Maximize reader interest/minimize hypertext friction.
Juan then gave a brief demo of the underpinnings of stories created in Literatronica and how they are put together and the lexias calculated by probability, what has been read, and shortest distance. Changing the offering to the reader gives him different readings.
The computer crunches the numbers to work with the work by balancing out what has been read and what is available–and this is under author control.
Chris Marino touched on the problems voiced in reading hypertext: getting lost, not knowing where you are within the story, and repetition of reading. Chris touched on his work, A Show of Hands, and gave us some of the feedback he’s gotten on the piece which led him to label the threads to give readers some sense of choice (color coding works along with titling works for this as well). Chris showed a method of using time as a method of plotting.
A Show of Hands has a carefully planned structure of where the reader will be going. He has assigned a numerical value on distance to ensure that the reader–while maintaining choice–will be guided by the computer to the next most likely (closest) choice.
Good stuff. Gonna finish reading what I started there and consider the theory behind the calculations as it might apply to Storyspace for example.